Flax twine
item
survival:flaxtwine
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Flax twine (Item Recipe) | grid |
Used in (70)
Filters
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Locust nest | block | blockDrop | ×1.5 |
| Locust nest | block | blockDrop | ×1.5 |
| Locust nest | block | blockDrop | ×1.5 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 2.38% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Commodities trader | 2.25 | 3.75 | 3 | 5 | 4 |
Bought by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Clothing trader | 0.75 | 1.25 | 3.75 | 6.25 | 6 |
| Survival goods trader | 0.75 | 1.25 | 1.5 | 2.5 | 8 |
Found in structures (13)
| Structure | Kind |
|---|---|
| medium | structure |
| average-town-uncommon | village |
| agricultural-town-main | village |
| average-city-main | village |
| agricultural-city-main | village |
| religious-city-main | village |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| underground-samgrey-4 | structure |
| megastructures-destroyedlargechurch-bodlacek | structure |
| megastructures-giantcathedral-dampus | structure |
| surfaceunderground-virrnocave-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.