Linen sack
item
survival:linensack
· from game
Increases the amount of items you can carry
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | HeldBag |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | GroundStoredHeldBag |
CollectibleBehaviorGroundStoredHeldBag |
CollectibleBehavior/CollectibleBehaviorGroundStoredHeldBag.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Linen sack (Item Recipe) | grid |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| miningbag | grid |
Linen sack + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
Mining bag
|
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Survival goods trader | 1.5 | 2.5 | 6 | 10 | 1 |
Bought by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Agriculture trader | 0.75 | 1.25 | 1.5 | 2.5 | 1 |
| Treasure hunter trader | 0.75 | 1.25 | 1.5 | 2.5 | 1 |
Found in structures (13)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
| Trader camps in forest | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| common | structure |
| underground-uncommon-lowerchance | structure |
| underground-common-lowerchance | structure |
| coalmine | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| megastructures-giantcathedral-dampus | structure |
| village-ogdred | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.