Linen sack

item survival:linensack · from game

Increases the amount of items you can carry
Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior HeldBag Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior GroundStoredHeldBag CollectibleBehaviorGroundStoredHeldBag CollectibleBehavior/CollectibleBehaviorGroundStoredHeldBag.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Linen sack (Item Recipe) grid

Used in (1)

Filters
RecipeCategoryIngredients → output
miningbag grid
Linen sack + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → Mining bag

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Survival goods trader 1.5 2.5 6 10 1

Bought by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Agriculture trader 0.75 1.25 1.5 2.5 1
Treasure hunter trader 0.75 1.25 1.5 2.5 1

Found in structures (13)

StructureKind
Large trader outposts structure
Trader camps in forest structure
Resonance Archive storystructure
Tobias cave area storystructure
common structure
underground-uncommon-lowerchance structure
underground-common-lowerchance structure
coalmine storystructure
sunrift storystructure
university storystructure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-giantcathedral-dampus structure
village-ogdred village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.