Blasting powder
item
survival:blastingpowder
· from game
Tie some cloth around it
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| blastingpowder | grid |
Used in (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| bomb-ore | grid | |
| bomb-stone | grid | |
| bomb-scrap | grid |
Metal scraps ×2 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| bomb-scrap | grid |
metalnailsandstrips-{metal} ×4 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| bomb-scrap | grid |
metalnailsandstrips-{metal} ×4 + Metal scraps ×2 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Etho slab | block | blockDrop | ×5 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Mining materials randomizer | 8.80% |
| Mines randomizer | 1.96% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Commodities trader | 1.5 | 2.5 | 6 | 10 | 2 |
Found in structures (8)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Resonance Archive | storystructure |
| uncommon | structure |
| underground-uncommon-lowerchance | structure |
| sunrift | storystructure |
| village-desert | village |
| largeruins-0102-femursnapper-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.