Blasting powder

item survival:blastingpowder · from game

Tie some cloth around it
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
blastingpowder grid

Used in (5)

Filters
RecipeCategoryIngredients → output
bomb-ore grid
bomb-stone grid
bomb-scrap grid
bomb-scrap grid
bomb-scrap grid

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Etho slab block blockDrop ×5

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Mining materials randomizer 8.80%
Mines randomizer 1.96%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Commodities trader 1.5 2.5 6 10 2

Found in structures (8)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
Resonance Archive storystructure
uncommon structure
underground-uncommon-lowerchance structure
sunrift storystructure
village-desert village
largeruins-0102-femursnapper-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.