Longbow
item
survival:bow-long
· from game
| Stack size | 1 |
|---|---|
| Tags | weaponweapon-rangedweapon-bow |
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemBow |
ItemBow |
Item/ItemBow.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Longbow (Item Recipe) | grid | |
| Longbow (Item Recipe) | grid |
Sold by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Survival goods trader | 6.75 | 11.25 | 1.5 | 2.5 | 1 |
| Villager-gerhardt trader | 6 | 10 | 0.75 | 1.25 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
Found in structures (8)
| Structure | Kind |
|---|---|
| Trader camps in shallow bodies of water or swamp | structure |
| Trader camps in ruins repurposed cellars | structure |
| Large trader outposts | structure |
| Trader camps in forest | structure |
| Village area | storystructure |
| graves6 | structure |
| surfaceunderground-treewithcave-tiggetagg | structure |
| desertspecifc-lzmalpyramid-o6-1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.