Longbow

item survival:bow-long · from game

Stack size1
Tags weaponweapon-rangedweapon-bow

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemBow ItemBow Item/ItemBow.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
Longbow (Item Recipe) grid
Longbow (Item Recipe) grid

Sold by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Survival goods trader 6.75 11.25 1.5 2.5 1
Villager-gerhardt trader 6 10 0.75 1.25 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 3.75 6.25 0.75 1.25 1

Found in structures (8)

StructureKind
Trader camps in shallow bodies of water or swamp structure
Trader camps in ruins repurposed cellars structure
Large trader outposts structure
Trader camps in forest structure
Village area storystructure
graves6 structure
surfaceunderground-treewithcave-tiggetagg structure
desertspecifc-lzmalpyramid-o6-1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.