Water

item survival:waterportion · from game

Stack size5000

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemLiquidPortion ItemLiquidPortion Item/ItemLiquidPortion.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
waterfromslush barrel
Slush ×1L → Water ×1L

Used in (32)

Filters
RecipeCategoryIngredients → output
brine barrel
Water ×2L + Salt → Brine ×2L
spelt barrel
Water ×1L + Spelt flour → Spelt ale ×0.2L
rice barrel
Water ×1L + Rice flour → Sake ×0.2L
rye barrel
Water ×1L + Rye flour → Rye ale ×0.2L
amaranth barrel
Water ×1L + Amaranth flour → Amaranth ale ×0.2L
cassava barrel
Water ×1L + Cassava flour → Cassava ale ×0.2L
dilutedalum barrel
Water ×5L + Crushed alum → Diluted alum ×5L
dilutedborax barrel
Water ×5L + Powdered borax ×2 → Diluted borax ×5L
dilutedcassiterite barrel
dilutedchromite barrel
limewater barrel
Water ×1L + Lime → Limewater ×1L
pulp-linen barrel
Water ×4L + bandage-* (clean, alcoholed) → Linen fiber pulp
pulp-linen barrel
pulp-linen barrel
slakedlime barrel
Water ×1L + Quicklime ×4 → Slaked lime ×4L
cassava barrel
weaktannin barrel
Oak log + Water ×10L → Weak tannin ×10L
weaktannin barrel
Acacia log + Water ×10L → Weak tannin ×10L
dye-blue barrel
dye-blue barrel
Water ×1L + Cornflower → Blue dye ×1L
dye-gray barrel
Water ×10L + Rusty gear → Gray dye ×10L
dye-gray barrel
Water ×10L + Metal scraps → Gray dye ×10L
dye-green barrel
Water ×1L + Dry grass → Green dye ×1L
dye-green barrel
dye-pink barrel
Water ×1L + Cranberry → Pink dye ×1L
dye-purple barrel
Water ×1L + Blueberry → Purple dye ×1L
dye-purple barrel
Water ×1L + Blackcurrant → Purple dye ×1L
dye-red barrel
Water ×5L + Crushed cinnabar → Red dye ×5L
dye-white barrel
Water ×2L + Powdered borax → White dye ×2L
dye-blue barrel
Water ×2L + Woad → Woad blue dye ×2L
dye-yellow barrel
Water ×1L + Onion → Yellow dye ×1L
dye-yellow barrel
Water ×1L + Heather → Yellow dye ×1L

Found in structures (12)

StructureKind
Common trader camps structure
Large trader outposts structure
Trader camps in forest structure
Treasure Hunter storystructure
Village area storystructure
underground-rare structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
shoppingcentre storystructure
megastructures-normancastle-par structure
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.