Water
item
survival:waterportion
· from game
| Stack size | 5000 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemLiquidPortion |
ItemLiquidPortion |
Item/ItemLiquidPortion.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| waterfromslush | barrel |
Used in (32)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| brine | barrel | |
| spelt | barrel | |
| rice | barrel | |
| rye | barrel | |
| amaranth | barrel | |
| cassava | barrel | |
| dilutedalum | barrel | |
| dilutedborax | barrel | |
| dilutedcassiterite | barrel | |
| dilutedchromite | barrel | |
| limewater | barrel | |
| pulp-linen | barrel | |
| pulp-linen | barrel | |
| pulp-linen | barrel | |
| slakedlime | barrel | |
| cassava | barrel | |
| weaktannin | barrel | |
| weaktannin | barrel | |
| dye-blue | barrel | |
| dye-blue | barrel | |
| dye-gray | barrel | |
| dye-gray | barrel | |
| dye-green | barrel | |
| dye-green | barrel | |
| dye-pink | barrel | |
| dye-purple | barrel | |
| dye-purple | barrel | |
| dye-red | barrel | |
| dye-white | barrel | |
| dye-blue | barrel | |
| dye-yellow | barrel | |
| dye-yellow | barrel |
Found in structures (12)
| Structure | Kind |
|---|---|
| Common trader camps | structure |
| Large trader outposts | structure |
| Trader camps in forest | structure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| underground-rare | structure |
| calix | storystructure |
| coalmine | storystructure |
| forgottenvillage | storystructure |
| shoppingcentre | storystructure |
| megastructures-normancastle-par | structure |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.