Black leather

item survival:leather-normal-black · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
dyedcloth barrel

Used in (13)

Filters
RecipeCategoryIngredients → output
antlermount (Item Recipe) grid
antlermount (Item Recipe) grid
antlermount (Item Recipe) grid
book grid
book grid
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + leather-normal-* (orange, black, red, blue, purple, white, yellow, gray, green) → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather ×2 + Yellow leather + Red leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Yellow leather ×2 + Black leather + White leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather + Orange leather → shield-woodmetalleather
shield-metal (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Black leather ×2 + Red leather + Yellow leather + Sewing kit → shield-metal
shield-metal (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Yellow leather ×2 + White leather + Black leather + Sewing kit → shield-metal
Leather reinforced mask (Item Recipe) grid
Thigh-high boots (Item Recipe) grid

Found in structures (2)

StructureKind
Tobias cave area storystructure
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.