Metal scraps
block
survival:metal-scraps
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Unplaceable |
BlockBehaviorUnplaceable |
BlockBehavior/BehaviorUnplaceable.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Used in (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| bomb-scrap | grid |
Metal scraps ×2 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| bomb-scrap | grid |
metalnailsandstrips-{metal} ×4 + Metal scraps ×2 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| Scrap weapon kit (Item Recipe) | grid | |
| dye-black | barrel | |
| dye-gray | barrel |
Dropped by (47)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 0.20% |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Tiny pile of junk metal | block | blockDrop | ×1 |
| Small pile of junk metal | block | blockDrop | ×1 |
| Medium pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Locust nest (Cage) | block | blockDrop | ×1 |
| Metal spikes | block | blockDrop | ×0.2 |
| Metal spikes | block | blockDrop | ×0.5 |
| Metal spikes | block | blockDrop | ×1 |
| Metal spikes | block | blockDrop | ×1.5 |
| Locust nest | block | blockDrop | ×1 |
| Locust nest | block | blockDrop | ×1 |
| Locust nest | block | blockDrop | ×1 |
| Bell | entity | entityDrop | ×3.5 |
| Corrupt Sawblade Locust | entity | entityDrop | ×0.75 |
| Immobilized eidolon | entity | entityDrop | ×3 |
Can be generated by (3)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Food and kitchen tools randomizer | 10.40% |
| Mining materials randomizer | 10.00% |
| Resource randomizer | 3.46% |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Building materials trader | 0.75 | 1.25 | 2.25 | 3.75 | 5 |
Found in structures (27)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| large | structure |
| common | structure |
| specialsurfaceruins | structure |
| average-village-common | village |
| agricultural-village-main | village |
| guild-village-main | village |
| average-town-common | village |
| military-town-main | village |
| Lazaret area | storystructure |
| resonancearchiveentrance | hookgenerated |
| Resonance Archive | storystructure |
| rare | structure |
| underground-verycommon | structure |
| underground-rare | structure |
| underground-samgrey-2 | structure |
| calix | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| surfaceunderground-dampuscave-dampus | structure |
| mediumruins | structure |
| largeruins-0401-samgrey-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.