Simple bow

item survival:bow-simple · from game

Stack size1
Tags weaponweapon-rangedweapon-bow

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemBow ItemBow Item/ItemBow.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Simple bow (Item Recipe) grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Weapon randomizer (Copper) 3.19%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Survival goods trader 3 5 1.5 2.5 1

Found in structures (5)

StructureKind
Resonance Archive storystructure
forgottenvillage storystructure
thepanopticon storystructure
megastructures-undergroundcastle-ogdred-o8 structure
largeruins-0702-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.