Tools
Interactive tools beyond the generated reference pages this wiki already has -- some built, some still planned.
Trades price guide
Every individual buy/sell listing across every wandering trader specialization, flattened into one sortable, filterable table (price/stock shown as a range, not just an average) -- in the spirit of vintagestorypriceguide.com. Open the trades page →
Schematic viewer
Upload a .json schematic (or open a bundled sample) and inspect it in 3D: block
legend with show/hide, a floor-by-floor slider, and click-to-inspect with decoded block-entity
data. Merged in from
jgwoolley/vintage-story-schematic-preview.
Every worldgen schematic in the game and its mods can be opened directly from its
schematic page or from a structure page.
Open the schematic viewer →
WayPoint planner
Track waypoints and translocator links on a map and find the cheapest route between any two. Ported from the vintage-story-price-guide project. Open the WayPoint planner →
Calendar
Convert an in-game date into elapsed game days and real-life hours. Open the calendar →
Painting/tapestry-in-ruins lookup
Work in progress
Right now, each painting/
tapestry page (and now, generally, every
item/block page) shows which
structures it's found in, built from a
flat pass over every schematic's block-code dictionary -- confirms the code is somewhere in that
schematic, not where or how many times. Tapestries already get a precise, per-instance version
of this (see the tapestries page, decoded
directly from each schematic's block-entity data); a proper lookup for paintings would need the
same per-instance decoding, evaluated against worldgen/storystructures.json and
worldgen/structures.json directly.
Chiseled block viewer
Work in progress
A viewer like the schematic viewer, but for chiseled blocks — the sub-block (1/16th) shapes made with the chisel. Their shape is stored as block-entity data inside schematics (the same Ascii85/TreeAttribute blobs the schematic viewer already decodes), so the plan is to render those in 3D from the wiki's own schematics or an uploaded file, and ideally also cover qptech's chisel mod. See the research page for what still needs to be worked out.
Alloy ratio calculator
A slider per metal in an alloy (each limited to the recipe's allowed range) that computes the most metal bits a 4-slot crucible can hold at that ratio, using the real bit stack sizes. Open the alloy calculator →
Seed climate lookup
Enter a numeric world seed, the climate world options and a position to get the generated temperature, rainfall and geologic activity there, plus which wild plants and trees from this wiki's data can grow in that climate. A browser port of the game's realistic climate generator (seeded per-cell randomness + the north–south temperature gradient), approximate because the game's final simplex "wobble", forest/shrub maps and terrain height aren't ported. Open the seed climate lookup →