Dry long bowstave

item survival:bowstave-long-dry · from game

Stack size8

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (2)

Filters
RecipeCategoryIngredients → output
Longbow (Item Recipe) grid
Longbow (Item Recipe) grid

Found in structures (2)

StructureKind
huaca storystructure
desertspecifc-lzmalpyramid-o6-1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.