Wooden bucket

block survival:woodbucket · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBucket BlockBucket Block/BlockBucket.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs
Behavior MilkingContainer BlockBehaviorMilkingContainer BlockBehavior/BehaviorMilkingContainer.cs
Block entity Bucket BlockEntityBucket BlockEntity/BEBucket.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
Wooden bucket (Item Recipe) grid
Wooden bucket (Item Recipe) grid

Used in (3)

Filters
RecipeCategoryIngredients → output
Alcohol-soaked bandage (Item Recipe) grid
dough grid
Wooden bucket + flour-* (flax, millet, rice, rye, spelt, cassava, amaranth, sunflower) → dough-{type}
grid recipe grid

Found in structures (14)

StructureKind
Village area storystructure
underground-rare structure
graves2 structure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
megastructures-romanbathhouse-virrno structure
megastructures-giantcathedral-dampus structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.