Wooden bucket
block
survival:woodbucket
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBucket |
BlockBucket |
Block/BlockBucket.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
| Behavior | MilkingContainer |
BlockBehaviorMilkingContainer |
BlockBehavior/BehaviorMilkingContainer.cs |
| Block entity | Bucket |
BlockEntityBucket |
BlockEntity/BEBucket.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Wooden bucket (Item Recipe) | grid | |
| Wooden bucket (Item Recipe) | grid |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Alcohol-soaked bandage (Item Recipe) | grid | |
| dough | grid |
Wooden bucket + flour-* (flax, millet, rice, rye, spelt, cassava, amaranth, sunflower)
→
dough-{type}
|
| grid recipe | grid |
Found in structures (14)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| underground-rare | structure |
| graves2 | structure |
| mansion | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-romanbathhouse-virrno | structure |
| megastructures-giantcathedral-dampus | structure |
| village-samsvillage-redclay | village |
| village-samsvillage-orange | village |
| village-samsvillage-fireclay | village |
| village-samsvillage-cream | village |
| village-samsvillage-blackclay | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.