Mining bag
item
survival:miningbag
· from game
Can only hold stones, ores, minerals, and metals
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | HeldBag |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | GroundStoredHeldBag |
CollectibleBehaviorGroundStoredHeldBag |
CollectibleBehavior/CollectibleBehaviorGroundStoredHeldBag.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| miningbag | grid |
Flax twine + linen-* + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
Mining bag
|
| miningbag | grid |
Linen sack + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
Mining bag
|
Found in structures (4)
| Structure | Kind |
|---|---|
| underground-uncommon-lowerchance | structure |
| underground-rare | structure |
| graves6 | structure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.