Plain cloth

item survival:cloth-plain · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Plain cloth (Item Recipe) grid

Used in (40)

Filters
RecipeCategoryIngredients → output
net grid
grid recipe grid
glider grid
Plain linen saddle blanket (Item Recipe) grid
Chateau saddle blanket (Item Recipe) grid
Linen headband (Item Recipe) grid
Linen veil (Item Recipe) grid
Fur lined reindeer herder shoes (Item Recipe) grid
Fur lined reindeer herder shoes (Item Recipe) grid
Wimple (Item Recipe) grid
grid recipe grid
Homespun pants (Item Recipe) grid
Pastoral pants (Item Recipe) grid
Chateau pants (Item Recipe) grid
Plain apron (Item Recipe) grid
grid recipe grid
Minstrel shirt (Item Recipe) grid
Minstrel shirt (Item Recipe) grid
Homespun shirt (Item Recipe) grid
Peasant shirt (Item Recipe) grid
Pastoral shirt (Item Recipe) grid
Chateau blouse (Item Recipe) grid
Scarlet ornate linen tunic (Item Recipe) grid
Nomad mantle (Item Recipe) grid
Reindeer herder fur coat (Item Recipe) grid
Reindeer herder fur coat (Item Recipe) grid
Reindeer herder fur coat (Item Recipe) grid
Peasant apron (Item Recipe) grid
gambeson helmet repair grid
gambeson body armor repair grid
gambeson leg armor repair grid
gambeson helmet grid
gambeson body armor grid
gambeson body armor grid
gambeson leg armor grid
dyedcloth barrel
dyedcloth barrel
dyedcloth barrel
dyedcloth barrel
dyedcloth barrel

Found in structures (6)

StructureKind
Trader camps in hot climate regions structure
Resonance Archive storystructure
Village area storystructure
forlornhopedungeon storystructure
university storystructure
megastructures-undergroundcastle-ogdred-o8 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.