Tobias cave area
storystructure
storystructure
survival:tobiascave
· from game
Spawn conditions
| Condition | Value | What this means |
|---|---|---|
| Placement | surface | Where this is anchored: on the terrain surface, buried underground, or a specific ruin/story layer. |
| Require Landform | veryflat | Only generates on/in a landform matching this name (e.g. "cold glaciers"). |
| Landform Radius | 200 | How far around the structure, in blocks, the required landform must extend. |
| Depends On Structure | village | Only generates at a fixed position relative to another named structure (usually "spawn"). |
| Min Spawn Dist X | 2000 | Minimum X-axis distance from spawn, in blocks (used with the Z bounds below for a rectangular band instead of a simple radius). |
| Max Spawn Dist X | 3000 | Maximum X-axis distance from spawn, in blocks. |
| Min Spawn Dist Z | 1000 | Minimum Z-axis distance from spawn, in blocks. |
| Max Spawn Dist Z | 2000 | Maximum Z-axis distance from spawn, in blocks. |
Schematics
The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.
story/tobiascave
| Schematic | Size (X×Y×Z) | Distinct block codes | 3D |
|---|---|---|---|
| story/tobiascave | 197×69×190 | 363 | View |