Village area

storystructure storystructure survival:village · from game

Spawn conditions

ConditionValueWhat this means
PlacementsurfaceWhere this is anchored: on the terrain surface, buried underground, or a specific ruin/story layer.
Require LandformveryflatOnly generates on/in a landform matching this name (e.g. "cold glaciers").
Landform Radius200How far around the structure, in blocks, the required landform must extend.
Force Temperature10Overrides the local climate reading for this structure's own placement logic, regardless of the world's actual temperature there.
Depends On StructurelazaretOnly generates at a fixed position relative to another named structure (usually "spawn").
Min Spawn Dist X6000Minimum X-axis distance from spawn, in blocks (used with the Z bounds below for a rectangular band instead of a simple radius).
Max Spawn Dist X8000Maximum X-axis distance from spawn, in blocks.
Min Spawn Dist Z0Minimum Z-axis distance from spawn, in blocks.
Max Spawn Dist Z2000Maximum Z-axis distance from spawn, in blocks.

Schematics

The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.

story/village

SchematicSize (X×Y×Z)Distinct block codes3D
story/village 195×39×225 502 View