Seed climate lookup

Enter a numeric world seed and the climate-related world options, then a position, to see the temperature, rainfall and geologic activity the world generator assigns there — and which wild plants and trees from this wiki's data can grow in that climate. This is a client-side port of the game's realistic climate generator (the seeded per-cell randomness plus the north–south temperature gradient), written against the game's own source. It runs entirely in your browser.

Approximate, not exact. The game warps the finished climate map with a simplex-noise "wobble" that this page does not reproduce, so a given block can be off by up to about 900 blocks' worth of climate. Terrain height (landforms) is not simulated either: use the height field to apply the game's altitude formula by hand. Only numeric seeds are supported; the game turns a text seed into a number in code that isn't available here. Full details on what is and isn't ported →

Result

Temperature around this position

Sea-level temperature, 64×64 noise cells (each 512 blocks wide), centered on the position above. Blue is cold, red is hot; north is up.

Wild plants and trees that fit this climate

Matched on temperature and rainfall at the height above only; each also has other conditions (fertility, forest density, terrain) that this page doesn't model. Bands come from the same data as Crops, Trees and Fruit Trees.