Flax fibers

item survival:flaxfibers · from game

4 of them can be turned into twine
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (2)

Filters
RecipeCategoryIngredients → output
Flax twine (Item Recipe) grid
pulp-linen barrel

Dropped by (23)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 15.00%
Mature flax block blockDrop ×4
Surface bowtorn entity harvestable ×0.2
Deep bowtorn entity harvestable ×0.4
Tainted bowtorn entity harvestable ×0.6
Corrupt bowtorn entity harvestable ×0.8
Nightmare bowtorn entity harvestable ×1
Gearfoot bowtorn entity harvestable ×2
Surface Drifter entity harvestable ×0.2
Deep Drifter entity harvestable ×0.4
Tainted Drifter entity harvestable ×0.6
Corrupt Drifter entity harvestable ×0.8
Nightmare Drifter entity harvestable ×1
Double-headed Drifter entity harvestable ×2
Surface shiver entity harvestable ×0.2
Deep shiver entity harvestable ×0.4
Tainted shiver entity harvestable ×0.6
Corrupt shiver entity harvestable ×0.8
Nightmare shiver entity harvestable ×1
Stilt shiver entity harvestable ×2
Bellhead shiver entity harvestable ×2
Deepsplit shiver entity harvestable ×2
Immobilized eidolon entity harvestable ×0.2

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Food and kitchen tools randomizer 12.20%
Resource randomizer 3.46%

Found in structures (13)

StructureKind
medium structure
average-town-uncommon village
agricultural-town-main village
average-city-main village
agricultural-city-main village
religious-city-main village
Village area storystructure
underground-samgrey-2 structure
thepanopticon storystructure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-auldburg-dampusandtiggetagg structure
village-forest village
surfaceunderground-virrnocave-virrno structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.