Leather

item survival:leather-normal-plain · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (5)

Filters
RecipeCategoryIngredients → output
Leather (Item Recipe) grid
leather-normal-plain barrel
leather-normal-plain barrel
leather-normal-plain barrel
leather-normal-plain barrel

Used in (71)

Filters
RecipeCategoryIngredients → output
antlermount (Item Recipe) grid
antlermount (Item Recipe) grid
antlermount (Item Recipe) grid
backpack grid
small bellows grid
book grid
book grid
book grid
book grid
glider grid
Sheet of stitched leather (Item Recipe) grid
head medallion grid
head medallion grid
head medallion grid
head medallion grid
saddle grid
saddlebags-normal grid
bridle1 grid
bridle2 grid
pillion-normal-leather grid
pillion-normal-leather grid
Longbow (Item Recipe) grid
Recurve bow (Item Recipe) grid
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather ×2 + Gray leather + Green leather + Sewing kit → shield-woodmetalleather
shield-metal (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather ×2 + Green leather + Gray leather + Sewing kit → shield-metal
Sling (Item Recipe) grid
Leather bracers (Item Recipe) grid
Studded left eye patch (Item Recipe) grid
Studded right eye patch (Item Recipe) grid
Seashell headband (Item Recipe) grid
Beartooth headband (Item Recipe) grid
Worn leather boots (Item Recipe) grid
High leather boots (Item Recipe) grid
Heavy leather gloves (Item Recipe) grid
Blacksmith apron (Item Recipe) grid
Fur lined vest (Item Recipe) grid
Fur lined vest (Item Recipe) grid
Fur lined vest (Item Recipe) grid
Fur lined vest (Item Recipe) grid
brigandine helmet repair grid
armor-head-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → armor-head-brigandine-{metal}
brigandine body armor repair grid
armor-body-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → armor-body-brigandine-{metal}
brigandine leg armor repair grid
armor-legs-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → armor-legs-brigandine-{metal}
chain body armor repair grid
armor-body-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) → armor-body-chain-{metal}
chain leg armor repair grid
armor-legs-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) → armor-legs-chain-{metal}
leather body jerkin repair grid
leather legs jerkin repair grid
leather helmet repair grid
leather body armor repair grid
leather leg armor repair grid
plate helmet repair grid
armor-head-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather → armor-head-plate-{metal}
plate body armor repair grid
armor-body-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather → armor-body-plate-{metal}
plate leg armor repair grid
armor-legs-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather → armor-legs-plate-{metal}
scale helmet repair grid
armor-head-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather → armor-head-scale-{metal}
scale body armor repair grid
armor-body-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather → armor-body-scale-{metal}
scale leg armor repair grid
armor-legs-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather → armor-legs-scale-{metal}
brigandine helmet grid
Leather ×2 + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) ×2 → armor-head-brigandine-{metal}
leather body jerkin grid
leather body jerkin grid
leather legs jerkin grid
leather legs jerkin grid
leather helmet grid
leather helmet grid
leather body armor grid
leather body armor grid
leather leg armor grid
leather leg armor grid
plate helmet grid
metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + armor-head-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather → armor-head-plate-{metal}
scale helmet grid
metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + armor-head-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather → armor-head-scale-{metal}
dyedcloth barrel
dye-* (orange, black, red, blue, green, yellow, white, gray, purple, pink) ×5L + Leather → leather-normal-{color}
dyedcloth barrel

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Resource randomizer 0.35%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Villager-gerhardt trader 12 20 4.5 7.5 4

Bought by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Clothing trader 0.75 1.25 3 5 2
Survival goods trader 0.75 1.25 3.75 6.25 2

Found in structures (2)

StructureKind
Resonance Archive storystructure
underground-samgrey-4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.