Leather
item
survival:leather-normal-plain
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Leather (Item Recipe) | grid | |
| leather-normal-plain | barrel | |
| leather-normal-plain | barrel | |
| leather-normal-plain | barrel | |
| leather-normal-plain | barrel |
Used in (71)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| backpack | grid | |
| small bellows | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| glider | grid | |
| Sheet of stitched leather (Item Recipe) | grid | |
| head medallion | grid | |
| head medallion | grid | |
| head medallion | grid | |
| head medallion | grid | |
| saddle | grid | |
| saddlebags-normal | grid | |
| bridle1 | grid | |
| bridle2 | grid | |
| pillion-normal-leather | grid | |
| pillion-normal-leather | grid | |
| Longbow (Item Recipe) | grid | |
| Recurve bow (Item Recipe) | grid | |
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather ×2 + Gray leather + Green leather + Sewing kit
→
shield-woodmetalleather
|
| shield-metal (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather ×2 + Green leather + Gray leather + Sewing kit
→
shield-metal
|
| Sling (Item Recipe) | grid | |
| Leather bracers (Item Recipe) | grid | |
| Studded left eye patch (Item Recipe) | grid | |
| Studded right eye patch (Item Recipe) | grid | |
| Seashell headband (Item Recipe) | grid | |
| Beartooth headband (Item Recipe) | grid | |
| Worn leather boots (Item Recipe) | grid | |
| High leather boots (Item Recipe) | grid | |
| Heavy leather gloves (Item Recipe) | grid | |
| Blacksmith apron (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| brigandine helmet repair | grid |
armor-head-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
armor-head-brigandine-{metal}
|
| brigandine body armor repair | grid |
armor-body-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
armor-body-brigandine-{metal}
|
| brigandine leg armor repair | grid |
armor-legs-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
armor-legs-brigandine-{metal}
|
| chain body armor repair | grid |
armor-body-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver)
→
armor-body-chain-{metal}
|
| chain leg armor repair | grid |
armor-legs-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver)
→
armor-legs-chain-{metal}
|
| leather body jerkin repair | grid | |
| leather legs jerkin repair | grid | |
| leather helmet repair | grid | |
| leather body armor repair | grid | |
| leather leg armor repair | grid | |
| plate helmet repair | grid |
armor-head-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-head-plate-{metal}
|
| plate body armor repair | grid |
armor-body-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-body-plate-{metal}
|
| plate leg armor repair | grid |
armor-legs-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-legs-plate-{metal}
|
| scale helmet repair | grid |
armor-head-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-head-scale-{metal}
|
| scale body armor repair | grid |
armor-body-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-body-scale-{metal}
|
| scale leg armor repair | grid |
armor-legs-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-legs-scale-{metal}
|
| brigandine helmet | grid |
Leather ×2 + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) ×2
→
armor-head-brigandine-{metal}
|
| leather body jerkin | grid | |
| leather body jerkin | grid | |
| leather legs jerkin | grid | |
| leather legs jerkin | grid | |
| leather helmet | grid | |
| leather helmet | grid | |
| leather body armor | grid | |
| leather body armor | grid | |
| leather leg armor | grid | |
| leather leg armor | grid | |
| plate helmet | grid |
metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + armor-head-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-head-plate-{metal}
|
| scale helmet | grid |
metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + armor-head-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-head-scale-{metal}
|
| dyedcloth | barrel |
dye-* (orange, black, red, blue, green, yellow, white, gray, purple, pink) ×5L + Leather
→
leather-normal-{color}
|
| dyedcloth | barrel |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 0.35% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-gerhardt trader | 12 | 20 | 4.5 | 7.5 | 4 |
Bought by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Clothing trader | 0.75 | 1.25 | 3 | 5 | 2 |
| Survival goods trader | 0.75 | 1.25 | 3.75 | 6.25 | 2 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| underground-samgrey-4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.