Recurve bow
item
survival:bow-recurve
· from game
| Stack size | 1 |
|---|---|
| Tags | weaponweapon-rangedweapon-bow |
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemBow |
ItemBow |
Item/ItemBow.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Recurve bow (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Survival goods trader | 7.5 | 12.5 | 1.5 | 2.5 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 4.5 | 7.5 | 0.75 | 1.25 | 1 |
Found in structures (4)
| Structure | Kind |
|---|---|
| Trader camps in forest | structure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| graves7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.