Recurve bow

item survival:bow-recurve · from game

Stack size1
Tags weaponweapon-rangedweapon-bow

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemBow ItemBow Item/ItemBow.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Recurve bow (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Survival goods trader 7.5 12.5 1.5 2.5 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 4.5 7.5 0.75 1.25 1

Found in structures (4)

StructureKind
Trader camps in forest structure
Treasure Hunter storystructure
Village area storystructure
graves7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.