Bone

item survival:bone · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStoredProcessable CollectibleBehaviorGroundStoredProcessable CollectibleBehavior/BehaviorGroundStoredProcessable.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (15)

Filters
RecipeCategoryIngredients → output
Bone flute (Item Recipe) grid
grid recipe grid
axehead-* (granite, andesite, basalt, obsidian, peridotite, flint, chert) + Bone → axe-bone-{material}
Recurve bow (Item Recipe) grid
Granite knife (Item Recipe) grid
Andesite knife (Item Recipe) grid
Obsidian knife (Item Recipe) grid
Peridotite knife (Item Recipe) grid
Chert knife (Item Recipe) grid
Flint knife (Item Recipe) grid
Basalt knife (Item Recipe) grid
hidebodyarmor grid
hidebodyarmor grid
hidebodyarmor grid
hidebodyarmor grid
hidebodyarmor grid

Dropped by (2)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 30.00%
Bony Ribcage block blockDrop ×4

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Food and kitchen tools randomizer 21.70%

Found in structures (26)

StructureKind
common structure
Trader camps in hot climate regions structure
underground-samgrey-5 structure
underground-samgrey-2 structure
graves7 structure
graves6 structure
graves5 structure
graves4 structure
coalmine storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
niclass-waystones structure
megastructures-oasis-stadrian structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-settlementofkeykeepers-sirayne structure
village-forest village
village-desert village
mediumruins structure
largeruins-0405-vil-o7 structure
largeruins-0407-virrno-o7 structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0607-sirayne-o7 structure
largeruins-0613-sirayne-o11 structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.