Bone
item
survival:bone
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStoredProcessable |
CollectibleBehaviorGroundStoredProcessable |
CollectibleBehavior/BehaviorGroundStoredProcessable.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (15)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Bone flute (Item Recipe) | grid | |
| grid recipe | grid |
axehead-* (granite, andesite, basalt, obsidian, peridotite, flint, chert) + Bone
→
axe-bone-{material}
|
| Recurve bow (Item Recipe) | grid | |
| Granite knife (Item Recipe) | grid | |
| Andesite knife (Item Recipe) | grid | |
| Obsidian knife (Item Recipe) | grid | |
| Peridotite knife (Item Recipe) | grid | |
| Chert knife (Item Recipe) | grid | |
| Flint knife (Item Recipe) | grid | |
| Basalt knife (Item Recipe) | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 30.00% |
| Bony Ribcage | block | blockDrop | ×4 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Food and kitchen tools randomizer | 21.70% |
Found in structures (26)
| Structure | Kind |
|---|---|
| common | structure |
| Trader camps in hot climate regions | structure |
| underground-samgrey-5 | structure |
| underground-samgrey-2 | structure |
| graves7 | structure |
| graves6 | structure |
| graves5 | structure |
| graves4 | structure |
| coalmine | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| niclass-waystones | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| village-forest | village |
| village-desert | village |
| mediumruins | structure |
| largeruins-0405-vil-o7 | structure |
| largeruins-0407-virrno-o7 | structure |
| largeruins-0501-freianofvoid-o16 | structure |
| largeruins-0607-sirayne-o7 | structure |
| largeruins-0613-sirayne-o11 | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.