Metal parts
block
survival:metal-parts
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Unplaceable |
BlockBehaviorUnplaceable |
BlockBehavior/BehaviorUnplaceable.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Used in (15)
Filters
Dropped by (19)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 0.20% |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Tiny pile of junk metal | block | blockDrop | ×1 |
| Small pile of junk metal | block | blockDrop | ×1 |
| Medium pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Metal spikes | block | blockDrop | ×0.02 |
| Metal spikes | block | blockDrop | ×0.07 |
| Metal spikes | block | blockDrop | ×0.2 |
| Metal spikes | block | blockDrop | ×0.5 |
| Locust nest | block | blockDrop | ×0.5 |
| Locust nest | block | blockDrop | ×0.5 |
| Locust nest | block | blockDrop | ×0.5 |
| Bell | entity | entityDrop | ×1.5 |
| Corrupt Sawblade Locust | entity | entityDrop | ×0.5 |
| Immobilized eidolon | entity | entityDrop | ×4.5 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Building materials randomizer | 3.64% |
| Gear randomizer | 0.39% |
Sold by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Commodities trader | 1.5 | 2.5 | 4.5 | 7.5 | 4 |
| Treasure hunter trader | 1.5 | 2.5 | 1.5 | 2.5 | 4 |
Found in structures (13)
| Structure | Kind |
|---|---|
| medium | structure |
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| specialsurfaceruins | structure |
| rare | structure |
| underground-verycommon | structure |
| underground-translocator-uncommon | structure |
| underground-translocator-common | structure |
| sunrift | storystructure |
| surface-translocators-3 | structure |
| surface-translocators-1 | structure |
| surface-translocators-2 | structure |
| largeruins-0405-vil-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.