Jonas part (Inverted refraction cylinder)

item survival:jonasparts-tank02 · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (3)

Filters
RecipeCategoryIngredients → output
Night vision mask emitters (Item Recipe) grid
Terminus teleporter transpressor (Item Recipe) grid
Rift ward (Item Recipe) grid

Dropped by (9)

Filters
SourceKindMechanismChance / Quantity
Locust nest (Cage) block stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Locust nest block stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Bell entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Gearfoot bowtorn entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Double-headed Drifter entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Corrupt Sawblade Locust entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Stilt shiver entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Bellhead shiver entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Deepsplit shiver entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Jonas parts randomizer 16.67%
Jonas Parts&Frames Stack randomizer 7.69%

Found in structures (6)

StructureKind
calix storystructure
largeforlornhopetower storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
megastructures-forlornhopetower-common-niclass structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.