Jonas part (Inverted refraction cylinder)
item
survival:jonasparts-tank02
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Night vision mask emitters (Item Recipe) | grid | |
| Terminus teleporter transpressor (Item Recipe) | grid | |
| Rift ward (Item Recipe) | grid |
Dropped by (9)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Locust nest (Cage) | block |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Locust nest | block |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Bell | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Gearfoot bowtorn | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Double-headed Drifter | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Corrupt Sawblade Locust | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Stilt shiver | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Bellhead shiver | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Deepsplit shiver | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Jonas parts randomizer | 16.67% |
| Jonas Parts&Frames Stack randomizer | 7.69% |
Found in structures (6)
| Structure | Kind |
|---|---|
| calix | storystructure |
| largeforlornhopetower | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.