Lead plate
item
survival:metalplate-lead
· from game
Metal plating. How steampunky.
| Stack size | 8 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemMetalPlate |
ItemMetalPlate |
Item/ItemMetalPlate.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| plate | smithing |
Used in (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid | |
| glider | grid |
Customized translocator schematic + supportbeam-{wood} ×4 + Temporal gear + Illuminal divergence manifold + Electrum plate ×2 + metalnailsandstrips-* (iron, meteoriciron, steel, cupronickel) ×8 + Lead plate ×6 + Cupronickel rod ×3
→
Rickety translocator
|
| Night vision mask (Item Recipe) | grid | |
| Resonator (Item Recipe) | grid | |
| Base return teleporter (Item Recipe) | grid |
Base return teleporter alignment pylon + Base return teleporter thermal diffusion port + Base return teleporter reductive interval pylon + Jonas part (Temporal alignment node) + Jonas sub-assembly (A complex joint) + Cupronickel rod ×2 + Electrum plate + Lead plate + Metal parts
→
Base return teleporter
|
| Terminus teleporter (Item Recipe) | grid |
Found in structures (1)
| Structure | Kind |
|---|---|
| uncommon | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.