Nails and strips (Copper)
item
survival:metalnailsandstrips-copper
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | CustomTongedShape |
CollectibleBehaviorCustomTongedShape |
CollectibleBehavior/CollectibleBehaviorCustomTongedShape.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| 4 sets of nails | smithing | |
| 8 sets of nails | smithing |
Used in (29)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| small bellows | grid | |
| bomb-scrap | grid |
metalnailsandstrips-{metal} ×4 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| bomb-scrap | grid |
metalnailsandstrips-{metal} ×4 + Metal scraps ×2 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| net | grid | |
| cabinet | grid | |
| cabinet | grid | |
| cabinet | grid | |
| cabinet | grid | |
| cabinetdoors | grid | |
| cabinetdoors | grid | |
| Chest (Item Recipe) | grid | |
| 1x3 gate | grid | |
| 2x2 gate | grid | |
| 2x3 gate | grid | |
| 2x4 gate | grid | |
| grindstone | grid | |
| lantern-large-up (Item Recipe) | grid | |
| lantern-large-up (Item Recipe) | grid | |
| lantern-large-up (Item Recipe) | grid | |
| lantern-large-up (Item Recipe) | grid | |
| Wooden linkage (Item Recipe) | grid | |
| scrollrack (Item Recipe) | grid | |
| saddle | grid | |
| saddlebags-normal | grid | |
| saddlebags-sturdy | grid | |
| bridle1 | grid | |
| bridle2 | grid | |
| Rift ward (Item Recipe) | grid | |
| Rift ward (Item Recipe) | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Building materials randomizer | 4.89% |
Sold by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Commodities trader | 1.5 | 2.5 | 1.5 | 2.5 | 2 |
| Villager-agnieszka trader | 2.25 | 3.75 | 4.5 | 7.5 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 0.75 | 1.25 | 1.5 | 2.5 | 2 |
Found in structures (3)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.