Nails and strips (Copper)

item survival:metalnailsandstrips-copper · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior CustomTongedShape CollectibleBehaviorCustomTongedShape CollectibleBehavior/CollectibleBehaviorCustomTongedShape.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
4 sets of nails smithing
8 sets of nails smithing

Used in (29)

Filters
RecipeCategoryIngredients → output
small bellows grid
bomb-scrap grid
bomb-scrap grid
net grid
cabinet grid
cabinet grid
cabinet grid
cabinet grid
cabinetdoors grid
cabinetdoors grid
Chest (Item Recipe) grid
1x3 gate grid
2x2 gate grid
2x3 gate grid
2x4 gate grid
grindstone grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
Wooden linkage (Item Recipe) grid
scrollrack (Item Recipe) grid
saddle grid
saddlebags-normal grid
saddlebags-sturdy grid
bridle1 grid
bridle2 grid
Rift ward (Item Recipe) grid
Rift ward (Item Recipe) grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Building materials randomizer 4.89%

Sold by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Commodities trader 1.5 2.5 1.5 2.5 2
Villager-agnieszka trader 2.25 3.75 4.5 7.5 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 0.75 1.25 1.5 2.5 2

Found in structures (3)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.