Large pile of junk metal

block survival:metalpartpile-large-north · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMetalPartPile BlockMetalPartPile Block/BlockMetalPartPile.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (3)

Filters
MechanismDropChance / QuantityNotes
blockDrop Metal scraps ×1
blockDrop Metal parts ×1
blockDrop Rusty gear ×1 scales with rustyGearDropRate

Found in structures (32)

StructureKind
small structure
medium structure
common structure
common structure
Trader camps in forest structure
average-town-uncommon village
Devastation area storystructure
Lazaret area storystructure
Resonance Archive storystructure
common structure
rare structure
underground-uncommon-lowerchance structure
underground-translocator-uncommon structure
underground-rare structure
underground-samgrey-5 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
calix storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
village-prison village
village-ogdred village
surfaceunderground-dampuscave-dampus structure
largeruins-0401-samgrey-o7 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.