Tuning Spear
item
survival:spear-generic-hacking
· from game
Attack a locust for a chance to convert it into an ally. It will follow and protect you, but you can only maintain one converted locust at a time.
Bring the wayward children home.
| Tags | weaponweapon-meleeweapon-spear |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemHackingSpear |
ItemHackingSpear |
Item/ItemHackingSpear.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Tuning Spear (Item Recipe) | grid |
spear-generic-* (tinbronze, bismuthbronze, blackbronze) + Temporal gear + Metal parts
→
Tuning Spear
|
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Weapon randomizer (Copper) | 1.06% |
Found in structures (4)
| Structure | Kind |
|---|---|
| graves7 | structure |
| thepanopticon | storystructure |
| university | storystructure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.