Resonator

block survival:resonator-north · from game

Requires tuning cylinders

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockResonator BlockResonator Systems/JonasDevices/BlockResonator.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Block entity Resonator BlockEntityResonator BlockEntity/BEResonator.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Resonator (Item Recipe) grid

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 0.19%
Lantern randomizer 0.14%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 22.5 37.5 0.75 1.25 1

Found in structures (12)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
uncommon structure
underground-uncommon-lowerchance structure
calix storystructure
sunrift storystructure
thepanopticon storystructure
megastructures-giantcathedral-dampus structure
surfaceunderground-virrnocave-virrno structure
largeruins-0206-samgrey-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0702-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.