Resonator
block
survival:resonator-north
· from game
Requires tuning cylinders
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockResonator |
BlockResonator |
Systems/JonasDevices/BlockResonator.cs |
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
| Block entity | Resonator |
BlockEntityResonator |
BlockEntity/BEResonator.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Resonator (Item Recipe) | grid |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 0.19% |
| Lantern randomizer | 0.14% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 22.5 | 37.5 | 0.75 | 1.25 | 1 |
Found in structures (12)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| uncommon | structure |
| underground-uncommon-lowerchance | structure |
| calix | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-giantcathedral-dampus | structure |
| surfaceunderground-virrnocave-virrno | structure |
| largeruins-0206-samgrey-o7 | structure |
| largeruins-0605-sirayne-o7 | structure |
| largeruins-0702-femursnapper-largeruin-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.