Temporal gear
item
survival:gear-temporal
· from game
Can be shattered to create a 'returning point'. Can be used with a knife to restore temporal stability, with some pain involved.
Shivering, yet somehow sturdy. Seems to endlessly turn a constant level of inertia, even when resisted.
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemTemporalGear |
ItemTemporalGear |
Item/ItemTemporalGear.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Temporal gear (Item Recipe) | grid |
Used in (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| glider | grid |
Customized translocator schematic + supportbeam-{wood} ×4 + Temporal gear + Illuminal divergence manifold + Electrum plate ×2 + metalnailsandstrips-* (iron, meteoriciron, steel, cupronickel) ×8 + Lead plate ×6 + Cupronickel rod ×3
→
Rickety translocator
|
| Tuning Spear (Item Recipe) | grid |
spear-generic-* (tinbronze, bismuthbronze, blackbronze) + Temporal gear + Metal parts
→
Tuning Spear
|
| Resonator (Item Recipe) | grid | |
| Temporal gear amulet (Item Recipe) | grid |
Dropped by (24)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 0.10% |
| Wooden pan | block | panning | 0.05% |
| Surface bowtorn | entity | harvestable | ×0.03 |
| Deep bowtorn | entity | harvestable | ×0.03 |
| Tainted bowtorn | entity | harvestable | ×0.04 |
| Corrupt bowtorn | entity | harvestable | ×0.05 |
| Nightmare bowtorn | entity | harvestable | ×0.05 |
| Gearfoot bowtorn | entity | harvestable | ×1 |
| Surface Drifter | entity | harvestable | ×0.03 |
| Deep Drifter | entity | harvestable | ×0.03 |
| Tainted Drifter | entity | harvestable | ×0.04 |
| Corrupt Drifter | entity | harvestable | ×0.05 |
| Nightmare Drifter | entity | harvestable | ×0.05 |
| Double-headed Drifter | entity | harvestable | ×1 |
| Surface shiver | entity | harvestable | ×0.03 |
| Deep shiver | entity | harvestable | ×0.03 |
| Tainted shiver | entity | harvestable | ×0.04 |
| Corrupt shiver | entity | harvestable | ×0.05 |
| Nightmare shiver | entity | harvestable | ×0.05 |
| Stilt shiver | entity | harvestable | ×1 |
| Bellhead shiver | entity | harvestable | ×1 |
| Deepsplit shiver | entity | harvestable | ×1 |
| Immobilized eidolon | entity | entityDrop | ×1.5 |
| Immobilized eidolon | entity | harvestable | ×0.03 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 0.39% |
| Gear randomizer | 0.19% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
Found in structures (13)
| Structure | Kind |
|---|---|
| large | structure |
| specialsurfaceruins | structure |
| Devastation area | storystructure |
| Resonance Archive | storystructure |
| uncommon | structure |
| underground-uncommon-lowerchance | structure |
| graves7 | structure |
| calix | storystructure |
| largeforlornhopetower | storystructure |
| halitequarry | storystructure |
| huaca | storystructure |
| university | storystructure |
| surfaceunderground-virrnocave-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.