Temporal gear

item survival:gear-temporal · from game

Can be shattered to create a 'returning point'. Can be used with a knife to restore temporal stability, with some pain involved. Shivering, yet somehow sturdy. Seems to endlessly turn a constant level of inertia, even when resisted.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemTemporalGear ItemTemporalGear Item/ItemTemporalGear.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Temporal gear (Item Recipe) grid

Used in (4)

Filters
RecipeCategoryIngredients → output
glider grid
Tuning Spear (Item Recipe) grid
spear-generic-* (tinbronze, bismuthbronze, blackbronze) + Temporal gear + Metal parts → Tuning Spear
Resonator (Item Recipe) grid
Temporal gear amulet (Item Recipe) grid

Dropped by (24)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 0.10%
Wooden pan block panning 0.05%
Surface bowtorn entity harvestable ×0.03
Deep bowtorn entity harvestable ×0.03
Tainted bowtorn entity harvestable ×0.04
Corrupt bowtorn entity harvestable ×0.05
Nightmare bowtorn entity harvestable ×0.05
Gearfoot bowtorn entity harvestable ×1
Surface Drifter entity harvestable ×0.03
Deep Drifter entity harvestable ×0.03
Tainted Drifter entity harvestable ×0.04
Corrupt Drifter entity harvestable ×0.05
Nightmare Drifter entity harvestable ×0.05
Double-headed Drifter entity harvestable ×1
Surface shiver entity harvestable ×0.03
Deep shiver entity harvestable ×0.03
Tainted shiver entity harvestable ×0.04
Corrupt shiver entity harvestable ×0.05
Nightmare shiver entity harvestable ×0.05
Stilt shiver entity harvestable ×1
Bellhead shiver entity harvestable ×1
Deepsplit shiver entity harvestable ×1
Immobilized eidolon entity entityDrop ×1.5
Immobilized eidolon entity harvestable ×0.03

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 0.39%
Gear randomizer 0.19%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 3.75 6.25 0.75 1.25 1

Found in structures (13)

StructureKind
large structure
specialsurfaceruins structure
Devastation area storystructure
Resonance Archive storystructure
uncommon structure
underground-uncommon-lowerchance structure
graves7 structure
calix storystructure
largeforlornhopetower storystructure
halitequarry storystructure
huaca storystructure
university storystructure
surfaceunderground-virrnocave-virrno structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.