Tiny pile of junk metal

block survival:metalpartpile-tiny · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMetalPartPile BlockMetalPartPile Block/BlockMetalPartPile.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (3)

Filters
MechanismDropChance / QuantityNotes
blockDrop Metal scraps ×1
blockDrop Metal parts ×1
blockDrop Rusty gear ×1 scales with rustyGearDropRate

Found in structures (27)

StructureKind
small structure
medium structure
large structure
common structure
common structure
Lazaret area storystructure
resonancearchiveentrance hookgenerated
Resonance Archive storystructure
Tobias cave area storystructure
underground-verycommon structure
underground-uncommon structure
underground-samgrey-3 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
calix storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
megastructures-romanbathhouse-virrno structure
village-forest village
surfaceunderground-dampuscave-dampus structure
mediumruins structure
largeruins-0407-virrno-o7 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.