Electrum ingot

item survival:ingot-electrum · from game

Stack size16

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemIngot ItemIngot Item/ItemIngot.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Electrum ingot (Item Recipe) alloy
Silver ingot (40.00%–60.00%) + Gold ingot (40.00%–60.00%) → Electrum ingot

Used in (5)

Filters
RecipeCategoryIngredients → output
Rift ward (Item Recipe) grid
4 sets of nails smithing
8 sets of nails smithing
plate smithing
rod smithing

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Ingot randomizer 0.21%

Found in structures (2)

StructureKind
Devastation area storystructure
Tobias cave area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.