Glass

block survival:glass-plain · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRainAmbient BlockRainAmbient Block/BlockGlassPane.cs

Used in (6)

Filters
RecipeCategoryIngredients → output
Tall display case (Item Recipe) grid
grid recipe grid
Glass + Lead ingot + plank-* (birch, oak, maple, pine, acacia, kapok, aged, ebony, purpleheart, baldcypress, redwood, walnut, larch) → glasspane-leaded-{wood}-ew ×4
grid recipe grid
Night vision lens (Item Recipe) grid
Night vision entity elucidation lens (Item Recipe) grid
Terminus teleporter thanatos coupling (Item Recipe) grid

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Building materials trader 1.5 2.5 3 5 8

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 0.75 1.25 3.75 6.25 8

Found in structures (10)

StructureKind
Resonance Archive storystructure
largeforlornhopetower storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-houseofusher-virrno structure
megastructures-rockformation-niclass structure
village-forest village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.