Glass
block
survival:glass-plain
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRainAmbient |
BlockRainAmbient |
Block/BlockGlassPane.cs |
Used in (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Tall display case (Item Recipe) | grid | |
| grid recipe | grid |
Glass + Lead ingot + plank-* (birch, oak, maple, pine, acacia, kapok, aged, ebony, purpleheart, baldcypress, redwood, walnut, larch)
→
glasspane-leaded-{wood}-ew ×4
|
| grid recipe | grid | |
| Night vision lens (Item Recipe) | grid | |
| Night vision entity elucidation lens (Item Recipe) | grid | |
| Terminus teleporter thanatos coupling (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Building materials trader | 1.5 | 2.5 | 3 | 5 | 8 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 0.75 | 1.25 | 3.75 | 6.25 | 8 |
Found in structures (10)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| largeforlornhopetower | storystructure |
| mansion | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| sunrift | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-rockformation-niclass | structure |
| village-forest | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.