Clear quartz
item
survival:clearquartz
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Clear quartz (Item Recipe) | grid | |
| Clear quartz (Item Recipe) | grid | |
| Clear quartz (Item Recipe) | grid | |
| Clear quartz (Item Recipe) | grid | |
| Clear quartz (Item Recipe) | grid | |
| Clear quartz (Item Recipe) | grid | |
| Clear quartz (Item Recipe) | grid |
Used in (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| lantern-large-up (Item Recipe) | grid | |
| lantern-large-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid | |
| Quartz glass (Item Recipe) | grid | |
| Rift ward (Item Recipe) | grid |
Dropped by (14)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 2.50% |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
| Quartz | block | blockDrop | ×0.2 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Mining materials randomizer | 2.80% |
Found in structures (4)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| calix | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.