Clear quartz

item survival:clearquartz · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (7)

Filters
RecipeCategoryIngredients → output
Clear quartz (Item Recipe) grid
Clear quartz (Item Recipe) grid
Clear quartz (Item Recipe) grid
Clear quartz (Item Recipe) grid
Clear quartz (Item Recipe) grid
Clear quartz (Item Recipe) grid
Clear quartz (Item Recipe) grid

Used in (6)

Filters
RecipeCategoryIngredients → output
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
Quartz glass (Item Recipe) grid
Rift ward (Item Recipe) grid

Dropped by (14)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 2.50%
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2
Quartz block blockDrop ×0.2

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Mining materials randomizer 2.80%

Found in structures (4)

StructureKind
Resonance Archive storystructure
Tobias cave area storystructure
calix storystructure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.