surface-translocators-1
structure
translocators
betterruins:gates
· from betterruins
Spawn conditions
| Condition | Value | What this means |
|---|---|---|
| Spawn chance | 1.00% | How likely this is attempted at a given candidate location/chunk/attempt, before any global frequency multiplier from world-creation settings. When several entries share the same code (e.g. a structure's small/medium/large size variants), this is actually a relative weight among those siblings rather than an independent probability -- confirmed real game data has values over 1 in exactly that case, so a value like 130 isn't a literal 13000%. |
| Placement | surface | Where this is anchored: on the terrain surface, buried underground, or a specific ruin/story layer. |
| Min spawn distance | 1500 blocks | Minimum distance from the world spawn point, in blocks, before this structure is allowed to generate at all. |
| Min distance between instances | 1600 blocks | Minimum distance enforced between two instances of this same structure, in blocks, so copies don't generate too close together. |
| Max Below Sealevel | 2 | Maximum depth below sea level, in blocks, this structure may be placed at. |
Schematics
The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.
overground/main/translocators/o2/*
| Schematic | Size (X×Y×Z) | Distinct block codes | 3D |
|---|---|---|---|
| overground/main/translocators/o2/translocator-niclass-o2-0201 | 14×23×15 | 29 | View |
| overground/main/translocators/o2/translocator-niclass-o2-0202 | 14×16×15 | 26 | View |
| overground/main/translocators/o2/translocator-niclass-o2-0203 | 16×16×13 | 21 | View |