Large pile of junk metal
block
survival:metalpartpile-large-west
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockMetalPartPile |
BlockMetalPartPile |
Block/BlockMetalPartPile.cs |
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Drops (3)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Metal scraps | ×1 | |
| blockDrop | Metal parts | ×1 | |
| blockDrop | Rusty gear | ×1 | scales with rustyGearDropRate |
Found in structures (26)
| Structure | Kind |
|---|---|
| small | structure |
| common | structure |
| Trader camps in hot climate regions | structure |
| Lazaret area | storystructure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| underground-uncommon-lowerchance | structure |
| underground-translocator-uncommon | structure |
| underground-rare | structure |
| underground-samgrey-5 | structure |
| underground-samgrey-4 | structure |
| underground-samgrey-3 | structure |
| underground-samgrey-2 | structure |
| underground-samgrey-1 | structure |
| calix | storystructure |
| forgottenvillage | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| nybygget-translocatornexus | structure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-palaceofnestor-nybygget | structure |
| surfaceunderground-dampuscave-dampus | structure |
| largeruins-0401-samgrey-o7 | structure |
| largeruins-0407-virrno-o7 | structure |
| largeruins-0604-sirayne-o7 | structure |
| largeruins-0605-sirayne-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.