Metal spikes

block survival:locustnest-metalspike-medium · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockDamageOnTouch BlockDamageOnTouch Block/BlockDamageOnTouch.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Metal scraps ×1
blockDrop Metal parts ×0.2

Found in structures (17)

StructureKind
medium structure
Lazaret area storystructure
Resonance Archive storystructure
underground-translocator-uncommon structure
underground-samgrey-5 structure
underground-samgrey-2 structure
calix storystructure
largeforlornhopetower storystructure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-visingsborg-dampus structure
megastructures-undergroundcastle-ogdred-o8 structure
surfaceunderground-dampuscave-dampus structure
largeruins-0206-samgrey-o7 structure
largeruins-0701-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.