Rift ward

block survival:riftward · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockRiftWard BlockRiftWard Systems/JonasDevices/BlockRiftWard.cs
Behavior Multiblock Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity RiftWard BlockEntityRiftWard BlockEntity/BERiftWard.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Rift ward (Item Recipe) grid

Found in structures (2)

StructureKind
sunrift storystructure
megastructures-undergroundlibrary-marlim structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.