Rift ward
block
survival:riftward
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockRiftWard |
BlockRiftWard |
Systems/JonasDevices/BlockRiftWard.cs |
| Behavior | Multiblock |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity | RiftWard |
BlockEntityRiftWard |
BlockEntity/BERiftWard.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Rift ward (Item Recipe) | grid |
Found in structures (2)
| Structure | Kind |
|---|---|
| sunrift | storystructure |
| megastructures-undergroundlibrary-marlim | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.