Large pile of junk metal

block survival:metalpartpile-large-east · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMetalPartPile BlockMetalPartPile Block/BlockMetalPartPile.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (3)

Filters
MechanismDropChance / QuantityNotes
blockDrop Metal scraps ×1
blockDrop Metal parts ×1
blockDrop Rusty gear ×1 scales with rustyGearDropRate

Found in structures (21)

StructureKind
small structure
medium structure
agricultural-village-main village
average-town-common village
average-town-uncommon village
military-town-main village
Resonance Archive storystructure
underground-uncommon-lowerchance structure
underground-translocator-uncommon structure
underground-rare structure
underground-samgrey-5 structure
underground-samgrey-3 structure
calix storystructure
forgottenvillage storystructure
halitequarry storystructure
shoppingcentre storystructure
sunrift storystructure
nybygget-translocatornexus structure
village-ogdred village
surfaceunderground-dampuscave-dampus structure
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.