Immobilized eidolon
survival:eidolon-immobilized
· from game
Stats
| Max health | 500 hp |
|---|---|
| Tier | 3 (attack damage tier -- compared against armor's protection tier; higher hits through more armor) |
| Weight | 2500 kg |
| Tags | mechanicalbosshabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityEidolon |
EntityEidolon |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | eidolonmeleeattack |
AiTaskEidolonMeleeAttack |
| AI task | throwatentity |
AiTaskThrowAtEntity |
| AI task | eidolonslam |
AiTaskEidolonSlam |
| AI task | lookatentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| Behavior | harvestable |
engine / VSEssentials |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
| Behavior | boss |
EntityBehaviorBoss |
Drops (8)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| entityDrop | Eidolon elucidatory vessel | ×1 | |
| entityDrop | Temporal gear | ×1.5 (±2) | scales with rustyGearDropRate |
| entityDrop | Rusty gear | ×12 (±30) | scales with rustyGearDropRate |
| entityDrop | Metal parts | ×4.5 (±0.5) | |
| entityDrop | Metal scraps | ×3 (±5) | |
| harvestable | Temporal gear | ×0.03 | |
| harvestable | Flax fibers | ×0.2 | |
| harvestable | Rusty gear | ×0.01 | scales with rustyGearDropRate |