Immobilized eidolon

survival:eidolon-immobilized · from game

Stats

Max health500 hp
Tier3 (attack damage tier -- compared against armor's protection tier; higher hits through more armor)
Weight2500 kg
Tags mechanicalbosshabitat-land

Game logic (C#)

The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.

RoleName in JSONC# type
Entity class EntityEidolon EntityEidolon
Behavior repulseagents engine / VSEssentials
Behavior controlledphysics engine / VSEssentials
Behavior reviveondeath engine / VSEssentials
Behavior health engine / VSEssentials
Behavior emotionstates engine / VSEssentials
Behavior taskai engine / VSEssentials
AI task eidolonmeleeattack AiTaskEidolonMeleeAttack
AI task throwatentity AiTaskThrowAtEntity
AI task eidolonslam AiTaskEidolonSlam
AI task lookatentity engine / VSEssentials
AI task idle engine / VSEssentials
Behavior harvestable engine / VSEssentials
Behavior entitystatetags engine / VSEssentials
Behavior interpolateposition engine / VSEssentials
Behavior boss EntityBehaviorBoss

Drops (8)

Filters
MechanismDropChance / QuantityNotes
entityDrop Eidolon elucidatory vessel ×1
entityDrop Temporal gear ×1.5 (±2) scales with rustyGearDropRate
entityDrop Rusty gear ×12 (±30) scales with rustyGearDropRate
entityDrop Metal parts ×4.5 (±0.5)
entityDrop Metal scraps ×3 (±5)
harvestable Temporal gear ×0.03
harvestable Flax fibers ×0.2
harvestable Rusty gear ×0.01 scales with rustyGearDropRate