Electrum plate

item survival:metalplate-electrum · from game

Metal plating. How steampunky.
Stack size8

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemMetalPlate ItemMetalPlate Item/ItemMetalPlate.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
plate smithing

Used in (13)

Filters
RecipeCategoryIngredients → output
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
lantern-small-up (Item Recipe) grid
glider grid
Night vision mask (Item Recipe) grid
Resonator (Item Recipe) grid
Base return teleporter (Item Recipe) grid
Terminus teleporter (Item Recipe) grid

Found in structures (1)

StructureKind
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.