Medium pile of junk metal

block survival:metalpartpile-medium · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMetalPartPile BlockMetalPartPile Block/BlockMetalPartPile.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (3)

Filters
MechanismDropChance / QuantityNotes
blockDrop Metal scraps ×1
blockDrop Metal parts ×1
blockDrop Rusty gear ×1 scales with rustyGearDropRate

Found in structures (36)

StructureKind
small structure
medium structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
resonancearchiveentrance hookgenerated
Resonance Archive storystructure
underground-translocator-uncommon structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-2 structure
calix storystructure
forlornhopedungeon storystructure
halitequarry storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
megastructures-visingsborg-dampus structure
megastructures-palaceofnestor-nybygget structure
megastructures-settlementofkeykeepers-sirayne structure
surfaceunderground-dampuscave-dampus structure
mediumruins structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.