common
structure
survival:gates
· from game
Spawn conditions
| Condition | Value | What this means |
|---|---|---|
| Spawn chance | 70 (relative weight, not a percentage) | How likely this is attempted at a given candidate location/chunk/attempt, before any global frequency multiplier from world-creation settings. When several entries share the same code (e.g. a structure's small/medium/large size variants), this is actually a relative weight among those siblings rather than an independent probability -- confirmed real game data has values over 1 in exactly that case, so a value like 130 isn't a literal 13000%. |
| Placement | underground | Where this is anchored: on the terrain surface, buried underground, or a specific ruin/story layer. |
Schematics
The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.
translocator/*
| Schematic | Size (X×Y×Z) | Distinct block codes | 3D |
|---|---|---|---|
| translocator/gates-1 | 5×6×7 | 11 | View |
| translocator/gates-2 | 6×6×7 | 14 | View |
| translocator/gates-3 | 5×7×6 | 16 | View |
| translocator/gates-4 | 6×7×6 | 14 | View |