Locust nest (Cage)

block survival:locustnest-cage · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLocustNest BlockLocustNest Block/BlockLocustNest.cs
Block entity LocustNest BlockEntityLocustNest BlockEntity/BELocustNest.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
lorecontent Underground

Drops (18)

Filters
MechanismDropChance / QuantityNotes
blockDrop Coil of rope ×1.5 (±1)
blockDrop Metal scraps ×1 (±0.5)
blockDrop Rusty gear ×0.5 scales with rustyGearDropRate
blockDrop Brown coal ×3 (±5)
blockDrop Jonas Parts&Frames Stack randomizer ×0.1
stackRandomizer Jonas part (Flux gap connector) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas part (Dual valence emitter) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas part (Temporal alignment node) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas part (Parallel transfer vessel) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas part (Inverted refraction cylinder) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas part (Alternate injection valve ) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas sub-assembly (Consumately crafted gearbox) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas sub-assembly (Eccentric gearbox) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas sub-assembly (Finely balanced oscillator) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas sub-assembly (Intricately wound spring) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas sub-assembly (A complex joint) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas sub-assembly (A difference gear assembly) 7.69% ×1 from Jonas Parts&Frames Stack randomizer
stackRandomizer Jonas sub-assembly (An exquisite planetary gear) 7.69% ×1 from Jonas Parts&Frames Stack randomizer

Found in structures (44)

StructureKind
medium structure
Resonance Archive storystructure
underground-translocator-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
calix storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
huaca storystructure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
quentin-waystones structure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-forlornhopetower-common-niclass structure
megastructures-visingsborg-dampus structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-palaceofnestor-nybygget structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-ogdred village
surfaceunderground-dampuscave-dampus structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0103-femursnapper-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0207-samgrey-o7 structure
largeruins-0208-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0701-femursnapper-largeruin-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-femuroasiso6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.