Locust nest (Cage)
block
survival:locustnest-cage
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLocustNest |
BlockLocustNest |
Block/BlockLocustNest.cs |
| Block entity | LocustNest |
BlockEntityLocustNest |
BlockEntity/BELocustNest.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| lorecontent | Underground |
Drops (18)
Filters
Found in structures (44)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.