Mining materials randomizer
item
survival:stackrandomizer-materials-mining
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (14)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Torch (Extinguished) | block | 18.80% | 2–12 |
| Quartz chunk | item | 17.50% | 4–18 |
| Chalk stone | item | 11.00% | 8–24 |
| Limestone stone | item | 11.00% | 8–24 |
| Metal scraps | block | 10.00% | 6–20 |
| Blasting powder | item | 8.80% | 1–11 |
| Halite stone | item | 5.30% | 8–24 |
| Olivine | item | 4.00% | 6–20 |
| Borax | item | 4.00% | 4–12 |
| Cinnabar | item | 2.80% | 2–8 |
| Rough lapis lazuli | item | 2.80% | 2–8 |
| Clear quartz | item | 2.80% | 2–6 |
| Sulfur chunk | item | 0.90% | 2–8 |
| Sylvite | item | 0.30% | 2–4 |
Found in structures (54)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.