guild-village-main
village
survival:guild-village-main
· from game
Spawn conditions
| Condition | Value | What this means |
|---|---|---|
| Spawn chance | 2.00% | How likely this is attempted at a given candidate location/chunk/attempt, before any global frequency multiplier from world-creation settings. When several entries share the same code (e.g. a structure's small/medium/large size variants), this is actually a relative weight among those siblings rather than an independent probability -- confirmed real game data has values over 1 in exactly that case, so a value like 130 isn't a literal 13000%. |
Schematics
The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.
surface/housetiny/* · weight 50
surface/housesmall/* · weight 40
surface/civic/common/* · weight 40 · quantity 1–2
| Schematic | Size (X×Y×Z) | Distinct block codes | 3D |
|---|---|---|---|
| surface/civic/common/center-building2 | 12×10×10 | 14 | View |
| surface/civic/common/center-building3 | 13×11×10 | 19 | View |
| surface/civic/common/center-building4 | 14×10×13 | 33 | View |
| surface/civic/common/graveyard1 | 16×11×17 | 31 | View |
| surface/civic/common/graveyard2 | 14×5×14 | 13 | View |
| surface/civic/common/supply-room1 | 12×12×16 | 31 | View |
surface/religious/common/* · weight 20 · quantity –1
| Schematic | Size (X×Y×Z) | Distinct block codes | 3D |
|---|---|---|---|
| surface/religious/common/common1 | 12×9×14 | 34 | View |
| surface/religious/common/common2 | 12×6×14 | 16 | View |
| surface/religious/common/common3 | 15×8×11 | 26 | View |
| surface/religious/common/common4 | 11×10×12 | 29 | View |
| surface/religious/common/common5 | 11×10×12 | 29 | View |
| surface/religious/common/sacrifical-place1 | 7×6×9 | 17 | View |