Food and kitchen tools randomizer

item survival:stackrandomizer-kitchen · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (9)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Rot item 26.10% 4–18
Bone item 21.70% 2–16
Torch (Extinguished) block 15.70% 2–10
Flax fibers item 12.20% 2–8
Metal scraps block 10.40% 6–20
Earthy brown ceramic bowl block 7.00% 1–3
Earthy brown ceramic crock block 3.50% 1–2
Gray ceramic jug block 2.60% 1–2
Vintage Beef item 0.80% 1–3

Found in structures (69)

StructureKind
small structure
medium structure
large structure
raresurfaceruins structure
specialsurfaceruins structure
surrfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
agricultural-village-main village
guild-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Lazaret area storystructure
underground-uncommon structure
underground-samgrey-4 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
halitequarry storystructure
huaca storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
virrno-monolith structure
megastructures-houseofusher-virrno structure
megastructures-palaceofnestor-nybygget structure
megastructures-romanbathhouse-virrno structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-auldburg-dampusandtiggetagg structure
village-vsvillage village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ogdred village
village-forest village
village-femursnapper village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0603-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0617-sirayne-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.