Food and kitchen tools randomizer
item
survival:stackrandomizer-kitchen
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (9)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Rot | item | 26.10% | 4–18 |
| Bone | item | 21.70% | 2–16 |
| Torch (Extinguished) | block | 15.70% | 2–10 |
| Flax fibers | item | 12.20% | 2–8 |
| Metal scraps | block | 10.40% | 6–20 |
| Earthy brown ceramic bowl | block | 7.00% | 1–3 |
| Earthy brown ceramic crock | block | 3.50% | 1–2 |
| Gray ceramic jug | block | 2.60% | 1–2 |
| Vintage Beef | item | 0.80% | 1–3 |
Found in structures (69)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.