Rusty gear

item survival:gear-rusty · from game

Despite its corroded state, it still shows exceptional quality and craftsmanship. The fine details seem impossible to reproduce. Probably why the traders favor it so much.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Rusty gear (Item Recipe) grid

Used in (4)

Filters
RecipeCategoryIngredients → output
glider grid
Rusty gear amulet (Item Recipe) grid
dye-black barrel
Gray dye ×10L + Rusty gear → Black dye ×10L
dye-gray barrel
Water ×10L + Rusty gear → Gray dye ×10L

Dropped by (40)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 2.50%
Wooden pan block panning 0.60%
Loose rusty gears (1 piece) block blockDrop
Loose rusty gears (2 pieces) block blockDrop
Loose rusty gears (3 pieces) block blockDrop
Loose rusty gears (4 pieces) block blockDrop
Loose rusty gears (5 pieces) block blockDrop
Large pile of junk metal block blockDrop ×1
Large pile of junk metal block blockDrop ×1
Large pile of junk metal block blockDrop ×1
Large pile of junk metal block blockDrop ×1
Tiny pile of junk metal block blockDrop ×1
Small pile of junk metal block blockDrop ×1
Medium pile of junk metal block blockDrop ×1
Large pile of junk metal block blockDrop ×1
Locust nest (Cage) block blockDrop ×0.5
Bell entity entityDrop ×1.2
Surface bowtorn entity harvestable ×0.01
Deep bowtorn entity harvestable ×0.03
Tainted bowtorn entity harvestable ×0.07
Corrupt bowtorn entity harvestable ×0.1
Nightmare bowtorn entity harvestable ×0.2
Gearfoot bowtorn entity harvestable ×5
Surface Drifter entity harvestable ×0.01
Deep Drifter entity harvestable ×0.03
Tainted Drifter entity harvestable ×0.07
Corrupt Drifter entity harvestable ×0.1
Nightmare Drifter entity harvestable ×0.2
Double-headed Drifter entity harvestable ×5
Corrupt Sawblade Locust entity entityDrop ×1
Surface shiver entity harvestable ×0.01
Deep shiver entity harvestable ×0.03
Tainted shiver entity harvestable ×0.07
Corrupt shiver entity harvestable ×0.1
Nightmare shiver entity harvestable ×0.2
Stilt shiver entity harvestable ×5
Bellhead shiver entity harvestable ×5
Deepsplit shiver entity harvestable ×5
Immobilized eidolon entity entityDrop ×12
Immobilized eidolon entity harvestable ×0.01

Can be generated by (6)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 19.40%
Gear randomizer 15.52%
Gear randomizer 11.64%
Gear randomizer 7.76%
Gear randomizer 3.88%
Gear randomizer 0.97%

NPC rewards (4)

NPCs whose dialogue can hand this over as a reward (e.g. for completing a small favor, or just for free) -- not something bought at a trade price.

Filters
NPCStack size
Blacksmith ×32
Musician ×2
Herbalist ×2
Hunter ×12

Found in structures (21)

StructureKind
large structure
Trader camps built on large trees structure
Trader camps in shallow bodies of water or swamp structure
Trader camps in forest structure
Devastation area storystructure
Resonance Archive storystructure
Tobias cave area storystructure
uncommon structure
rare structure
underground-samgrey-3 structure
underground-samgrey-1 structure
calix storystructure
crossroads storystructure
largeforlornhopetower storystructure
huaca storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
village-forest village
surface-translocators-3 structure
largeruins-0408-virrno-o7 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.