Rusty gear
item
survival:gear-rusty
· from game
Despite its corroded state, it still shows exceptional quality and craftsmanship. The fine details seem impossible to reproduce. Probably why the traders favor it so much.
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Rusty gear (Item Recipe) | grid |
Used in (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| glider | grid | |
| Rusty gear amulet (Item Recipe) | grid | |
| dye-black | barrel | |
| dye-gray | barrel |
Dropped by (40)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 2.50% |
| Wooden pan | block | panning | 0.60% |
| Loose rusty gears (1 piece) | block | blockDrop | |
| Loose rusty gears (2 pieces) | block | blockDrop | |
| Loose rusty gears (3 pieces) | block | blockDrop | |
| Loose rusty gears (4 pieces) | block | blockDrop | |
| Loose rusty gears (5 pieces) | block | blockDrop | |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Tiny pile of junk metal | block | blockDrop | ×1 |
| Small pile of junk metal | block | blockDrop | ×1 |
| Medium pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Locust nest (Cage) | block | blockDrop | ×0.5 |
| Bell | entity | entityDrop | ×1.2 |
| Surface bowtorn | entity | harvestable | ×0.01 |
| Deep bowtorn | entity | harvestable | ×0.03 |
| Tainted bowtorn | entity | harvestable | ×0.07 |
| Corrupt bowtorn | entity | harvestable | ×0.1 |
| Nightmare bowtorn | entity | harvestable | ×0.2 |
| Gearfoot bowtorn | entity | harvestable | ×5 |
| Surface Drifter | entity | harvestable | ×0.01 |
| Deep Drifter | entity | harvestable | ×0.03 |
| Tainted Drifter | entity | harvestable | ×0.07 |
| Corrupt Drifter | entity | harvestable | ×0.1 |
| Nightmare Drifter | entity | harvestable | ×0.2 |
| Double-headed Drifter | entity | harvestable | ×5 |
| Corrupt Sawblade Locust | entity | entityDrop | ×1 |
| Surface shiver | entity | harvestable | ×0.01 |
| Deep shiver | entity | harvestable | ×0.03 |
| Tainted shiver | entity | harvestable | ×0.07 |
| Corrupt shiver | entity | harvestable | ×0.1 |
| Nightmare shiver | entity | harvestable | ×0.2 |
| Stilt shiver | entity | harvestable | ×5 |
| Bellhead shiver | entity | harvestable | ×5 |
| Deepsplit shiver | entity | harvestable | ×5 |
| Immobilized eidolon | entity | entityDrop | ×12 |
| Immobilized eidolon | entity | harvestable | ×0.01 |
Can be generated by (6)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 19.40% |
| Gear randomizer | 15.52% |
| Gear randomizer | 11.64% |
| Gear randomizer | 7.76% |
| Gear randomizer | 3.88% |
| Gear randomizer | 0.97% |
NPC rewards (4)
NPCs whose dialogue can hand this over as a reward (e.g. for completing a small favor, or just for free) -- not something bought at a trade price.
Filters
| NPC | Stack size |
|---|---|
| Blacksmith | ×32 |
| Musician | ×2 |
| Herbalist | ×2 |
| Hunter | ×12 |
Found in structures (21)
| Structure | Kind |
|---|---|
| large | structure |
| Trader camps built on large trees | structure |
| Trader camps in shallow bodies of water or swamp | structure |
| Trader camps in forest | structure |
| Devastation area | storystructure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| uncommon | structure |
| rare | structure |
| underground-samgrey-3 | structure |
| underground-samgrey-1 | structure |
| calix | storystructure |
| crossroads | storystructure |
| largeforlornhopetower | storystructure |
| huaca | storystructure |
| university | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| village-forest | village |
| surface-translocators-3 | structure |
| largeruins-0408-virrno-o7 | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.