Trader camps built on large trees

structure trader survival:trader-treehouse · from game

Spawn conditions

ConditionValueWhat this means
Spawn chance30.00%How likely this is attempted at a given candidate location/chunk/attempt, before any global frequency multiplier from world-creation settings. When several entries share the same code (e.g. a structure's small/medium/large size variants), this is actually a relative weight among those siblings rather than an independent probability -- confirmed real game data has values over 1 in exactly that case, so a value like 130 isn't a literal 13000%.
PlacementsurfaceWhere this is anchored: on the terrain surface, buried underground, or a specific ruin/story layer.
Min distance between instances600 blocksMinimum distance enforced between two instances of this same structure, in blocks, so copies don't generate too close together.
Min Temp-5Only generates where the chunk's yearly-average temperature is at or above this value (°C).
Min Rain0.3Only generates where the chunk's rainfall value is at or above this (0-1 scale).

Schematics

The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.

trader/treehouse/*

SchematicSize (X×Y×Z)Distinct block codes3D
trader/treehouse/hut1 29×25×29 47 View
trader/treehouse/hut2 30×28×32 40 View
trader/treehouse/hut3 21×23×26 35 View