Hunter
survival:villager-nadiya-male-hunter-gerhardt
· from game
Stats
| Max health | 1000 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidvillagerhumanhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityVillager |
EntityVillager |
| Behavior | villagerinventory |
EntityBehaviorVillagerInv |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | activitydriven |
EntityBehaviorActivityDriven |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/gerhardt.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- ...
- (Hunter) ... you have keen eyes. Welcome.
- May your arrows fly true.
- I am Gerhardt.
- I hunt. I keep the forests and fields safe.
- Nadiya.
- That is the writing of the hermit. We cannot read it.
- He's a madman who lives far out in the wilderness. Claims to be Saint Tobias, but that's blasphemy.
- I cannot. He is a sorcerer of great power. I have ranged far and never found his home.
- It is a dead land. I do not know what evil was done there, but the place is cursed.
- I already did. I drew you a map after you kept pestering me.
- No, I will not tell you. I've skirted the edge of that land many times. Only once have I passed the threshold and set foot on the ruined soil, and I will not go back. If I gave you the path, I would be sending you to your death.
- Your kind are stubborn, I'll give you that. I try to warn you and you rush headlong into the dark without a torch. Let it be on your head then, whatever comes of it.
- Take this. The Devastation will be hard to miss. The air is strange and metal grows like moss upon the ground. A tower centers it, and some huge beast casts its shadow there. This is the work of Saint Tobias, the holy and the feared, to be sure.
- After badgering me to give it to you, you just lost it? Fine, I'll draw another. Still, that was careless.
- (Gerhardt stares at the flowers for a moment then slowly takes them from your hands.)
- Well. I can guess where this is from. One widower to another, eh?
- I never knew how difficult it must've been for him. I know now.
- Thank you for this. She used to keep a flower garden. Perhaps I should do the same.
- Here. I've got plenty of reminders. I could stand for one less.
- Give my thanks to Wall if you see him.
- Suit yourself. Give my thanks to Wall.
- Damned drifter trampled through my traps this week, and I've got my hands full with other tasks right now. Can you bring me some small raw hides? Say ten of them?
- I need ten small hides! Don't bother treating them in any way, I'll handle that. Just go hunt some things and bring me their hides.
- Good hunting.
- You asked for a job, didn't you? Get to work.
- Then stop bothering me.
- Hm, these are good enough. Here's your payment.
- Take these too. Some spares I made.
Can give as a reward (4)
| Item | Stack size |
|---|---|
| Map to the devastation | ×1 |
| Nadiyan wolftooth armlet | ×1 |
| Rusty gear | ×12 |
| Iron arrow | ×6 |