Herbalist
survival:villager-nadiya-male-herbalist-wall
· from game
Stats
| Max health | 1000 hp |
|---|---|
| Weight | 80 kg |
| Tags | humanoidvillagerhumanhuntablehabitat-land |
Game logic (C#)
The C# classes this creature's JSON hands its behavior to: its entity class, behaviors and AI tasks. Files link to vssurvivalmod on GitHub; names without a link are implemented in the game engine or VSEssentials, which aren't mapped here.
| Role | Name in JSON | C# type |
|---|---|---|
| Entity class | EntityVillager |
EntityVillager |
| Behavior | villagerinventory |
EntityBehaviorVillagerInv |
| Behavior | nametag |
engine / VSEssentials |
| Behavior | repulseagents |
engine / VSEssentials |
| Behavior | controlledphysics |
engine / VSEssentials |
| Behavior | reviveondeath |
engine / VSEssentials |
| Behavior | health |
engine / VSEssentials |
| Behavior | activitydriven |
EntityBehaviorActivityDriven |
| Behavior | emotionstates |
engine / VSEssentials |
| Behavior | taskai |
engine / VSEssentials |
| AI task | meleeattack |
engine / VSEssentials |
| AI task | seekentity |
engine / VSEssentials |
| AI task | fleeentity |
engine / VSEssentials |
| AI task | idle |
engine / VSEssentials |
| AI task | wander |
engine / VSEssentials |
| AI task | lookaround |
engine / VSEssentials |
| Behavior | conversable |
EntityBehaviorConversable |
| Behavior | entitystatetags |
engine / VSEssentials |
| Behavior | interpolateposition |
engine / VSEssentials |
No known drops catalogued for this creature.
Dialogue
From config/dialogue/wall.json — this is a branching
conversation tree, not a fixed script, so these are every line this NPC's side of the
conversation can say across all of its branches, not one fixed order.
- Ah, yes, another distraction. Is there something you need?
- I'm still no closer to turning lead into gold. What about you?
- People call me Wall.
- I collect herbs. I brew them. I give the resulting concoctions to those in need. I also dabble in alchemy.
- Nadiya is a fair enough village. We protect each other as well as we can.
- If it doesn't concern plants or alchemy, then it does not concern me. Go bother someone else.
- Nothing I need help with.
- Wait...
- Bring these flowers to Gerhardt, would you? He lost his wife recently. It was a difficult hunt. He won't say it, but I know he misses her terribly.
- Thank you. If he asks, don't bother mentioning me.
- Hmm. Too sentimental, is it? Perhaps you're right.
- Just bring the daisies to Gerhardt. You can usually find him tanning hides in the fortress or smoking his pipe by the tavern.
- Good.
- Hmph. Take these gears and be on your way. Thank you.
Can give as a reward (2)
| Item | Stack size |
|---|---|
| Wild daisy | ×1 |
| Rusty gear | ×2 |