Loose rusty gears (4 pieces)
block
survival:loosegears-4
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockLooseGears |
BlockLooseGears |
Block/BlockLooseGears.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Rusty gear |
Found in structures (14)
| Structure | Kind |
|---|---|
| small | structure |
| underground-translocator-uncommon | structure |
| underground-samgrey-4 | structure |
| underground-samgrey-3 | structure |
| underground-samgrey-2 | structure |
| calix | storystructure |
| forlornhopedungeon | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| megastructures-undergroundlibrary-marlim | structure |
| village-vsvillage | village |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.